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Hello. I'm Nick. I make games.

Deep​ systems & juicy mechanics that pull players in.

Through my education & career (so far) that's been my goal.

It doesn't always work, but we keep trying!

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PvP Strategy Game

My Role: all parts created by me: programming, networking & design. 

An online turn-based strategy game: two players build an elite team of mechs, mutants and supersoldiers, before pitting them against each other. 

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Strategy Card(?) Game

My Role: all parts created by me

Two castles battle for destruction! Tight mechanics and high pressure create a tense and deep strategic experience. It all fits in your pocket, too. 

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Co-op Platformer

My Role: Technical Designer, Programmer & VFX Artist

Two players descend through hell, hoping for an escape. One player is a girl, wrongly banished here, and the other: her demonically possessed, oversized arm, trying to help her escape. 

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Fighting Game

My Role: Sole programmer & designer

My 2nd year university project: a top-down fighting game featuring 4 unique characters and maps. 

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Spreadsheets?

My Role: Keeper of the Sheets

All the spreadsheets that I've used for balancing, tracking and playtesting various games. Range from tracking cards for TCGs to balancing formulae to playable prototypes of other games. 

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Online Shooter

My Role: Technical Designer

My 3rd year university project: a 4-player online shooter about blasting through lodes to make off with precious minerals, all for the profit of a distant corpo. 

Feel free to get in touch!

+44 7733 079496

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©2020 by Nick Furniss. Created with Wix.com

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